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Add player:set_eye_offset() by @MirceaKitsune and clean up
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@@ -977,8 +977,6 @@ bool nodePlacementPrediction(Client &client,
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return false;
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}
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bool is_third_person = false;
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static void show_chat_menu(FormspecFormSource* current_formspec,
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TextDest* current_textdest, IWritableTextureSource* tsrc,
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IrrlichtDevice * device, Client* client, std::string text)
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