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Fix player teleportation bug whilst sneaking
Only set back position when sneaking if player wasn't teleported by adding and using a bool "got_teleported" to player it fixes #2876
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@@ -318,6 +318,7 @@ public:
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// Use a function, if isDead can be defined by other conditions
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bool isDead() { return hp == 0; }
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bool got_teleported;
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bool touching_ground;
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// This oscillates so that the player jumps a bit above the surface
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bool in_liquid;
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