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Rework packet receiving in ServerThread
Notably it tries to receive all queued packets between server steps, not just one.
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@@ -35,6 +35,7 @@ public:
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~NetworkPacket();
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void putRawPacket(u8 *data, u32 datasize, session_t peer_id);
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void clear();
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// Getters
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u32 getSize() const { return m_datasize; }
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