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Game: Scale damage flash to max HP
The flash intensity is calculated proportionally to the maximal HP.
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@@ -174,6 +174,8 @@ public:
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const bool isImmortal();
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inline const ObjectProperties &getProperties() const { return m_prop; }
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scene::ISceneNode *getSceneNode() const;
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scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const;
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