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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
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@@ -1021,9 +1021,6 @@ Server::Server(
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infostream<<"m_nodedef="<<m_nodedef<<std::endl;
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// Initialize default node definitions
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content_mapnode_init(m_nodedef);
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// Path to builtin.lua
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std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua";
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// Add default global mod path
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