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Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Preserve the floatland flag of existing worlds, to be used again when the new implementation is added.
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@@ -37,11 +37,6 @@ extern FlagDesc flagdesc_mapgen_v7[];
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struct MapgenV7Params : public MapgenParams {
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u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
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s16 mount_zero_level = 0;
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float float_mount_density = 0.6f;
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float float_mount_height = 128.0f;
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float float_mount_exponent = 0.75f;
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s16 floatland_level = 1280;
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s16 shadow_limit = 1024;
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float cave_width = 0.09f;
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s16 large_cave_depth = -33;
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@@ -63,8 +58,6 @@ struct MapgenV7Params : public MapgenParams {
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NoiseParams np_filler_depth;
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NoiseParams np_mount_height;
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NoiseParams np_ridge_uwater;
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NoiseParams np_floatland_base;
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NoiseParams np_float_base_height;
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NoiseParams np_mountain;
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NoiseParams np_ridge;
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NoiseParams np_cavern;
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@@ -94,19 +87,12 @@ public:
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float baseTerrainLevelFromMap(int index);
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bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
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bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
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bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
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void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
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int generateTerrain();
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void generateRidgeTerrain();
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private:
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s16 mount_zero_level;
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float float_mount_density;
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float float_mount_height;
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float float_mount_exponent;
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s16 floatland_level;
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s16 shadow_limit;
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Noise *noise_terrain_base;
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Noise *noise_terrain_alt;
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@@ -114,8 +100,6 @@ private:
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Noise *noise_height_select;
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Noise *noise_mount_height;
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Noise *noise_ridge_uwater;
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Noise *noise_floatland_base;
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Noise *noise_float_base_height;
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Noise *noise_mountain;
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Noise *noise_ridge;
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};
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