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Remove Mapgen V7 floatlands in preparation for new implementation (#9238)

Preserve the floatland flag of existing worlds, to be used again
when the new implementation is added.
This commit is contained in:
Paramat
2020-01-04 01:23:57 +00:00
committed by GitHub
parent 44458896d9
commit c162340973
3 changed files with 63 additions and 209 deletions

View File

@@ -37,11 +37,6 @@ extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenParams {
u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
s16 mount_zero_level = 0;
float float_mount_density = 0.6f;
float float_mount_height = 128.0f;
float float_mount_exponent = 0.75f;
s16 floatland_level = 1280;
s16 shadow_limit = 1024;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
@@ -63,8 +58,6 @@ struct MapgenV7Params : public MapgenParams {
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
NoiseParams np_floatland_base;
NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
NoiseParams np_cavern;
@@ -94,19 +87,12 @@ public:
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
int generateTerrain();
void generateRidgeTerrain();
private:
s16 mount_zero_level;
float float_mount_density;
float float_mount_height;
float float_mount_exponent;
s16 floatland_level;
s16 shadow_limit;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
@@ -114,8 +100,6 @@ private:
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
Noise *noise_floatland_base;
Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
};