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Fix camera "jumping" when attached and the parent goes too fast
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@@ -218,6 +218,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
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// Smooth the movement when walking up stairs
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v3f old_player_position = m_playernode->getPosition();
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v3f player_position = player->getPosition();
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if (player->isAttached && player->parent)
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player_position = player->parent->getPosition();
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//if(player->touching_ground && player_position.Y > old_player_position.Y)
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if(player->touching_ground &&
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player_position.Y > old_player_position.Y)
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