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Fix after hardware node coloring (#5114)
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@@ -32,8 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct ClientEvent;
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class ParticleManager;
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class ClientEnvironment;
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class MapNode;
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class ContentFeatures;
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struct MapNode;
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struct ContentFeatures;
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class Particle : public scene::ISceneNode
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{
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