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Add callback parameter for core.emerge_area()
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@@ -5,6 +5,7 @@ local gamepath = scriptpath.."game"..DIR_DELIM
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dofile(commonpath.."vector.lua")
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dofile(gamepath.."constants.lua")
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dofile(gamepath.."item.lua")
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dofile(gamepath.."register.lua")
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@@ -25,4 +26,3 @@ dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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