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Add callback parameter for core.emerge_area()
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@@ -172,8 +172,7 @@ public:
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static void Initialize(lua_State *L, int top);
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};
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class LuaABM : public ActiveBlockModifier
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{
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class LuaABM : public ActiveBlockModifier {
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private:
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int m_id;
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@@ -219,4 +218,12 @@ public:
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u32 active_object_count, u32 active_object_count_wider);
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};
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struct ScriptCallbackState {
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GameScripting *script;
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int callback_ref;
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int args_ref;
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unsigned int refcount;
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std::string origin;
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};
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#endif /* L_ENV_H_ */
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