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Add server/client annotations to settingtypes.txt and make use of them (#15756)
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@@ -25,6 +25,7 @@ enum class ELoginRegister {
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};
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// Information processed by main menu
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// TODO: unify with MainMenuData
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struct GameStartData : GameParams
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{
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GameStartData() = default;
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@@ -33,7 +34,11 @@ struct GameStartData : GameParams
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std::string name;
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std::string password;
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// If empty, we're hosting a server.
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// This may or may not be in "simple singleplayer mode".
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std::string address;
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// If true, we're hosting a server and are *not* in "simple singleplayer
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// mode".
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bool local_server;
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ELoginRegister allow_login_or_register = ELoginRegister::Any;
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