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Add server/client annotations to settingtypes.txt and make use of them (#15756)
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@@ -16,10 +16,13 @@ struct MainMenuDataForScript {
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std::string errormessage = "";
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};
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// TODO: unify with GameStartData
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struct MainMenuData {
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// Client options
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std::string servername;
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std::string serverdescription;
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// If empty, we're hosting a server.
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// This may or may not be in "simple singleplayer mode".
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std::string address;
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std::string port;
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std::string name;
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@@ -29,6 +32,7 @@ struct MainMenuData {
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// Server options
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int selected_world = 0;
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// If true, we're hosting a server and *are* in "simple singleplayer mode".
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bool simple_singleplayer_mode = false;
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// Data to be passed to the script
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