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Replace setting unlimited_player_transfer_distance with player_transfer_distance
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@@ -69,9 +69,6 @@ public:
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// environment
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virtual bool environmentDeletes() const
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{ return true; }
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virtual bool unlimitedTransferDistance() const
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{ return false; }
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// Create a certain type of ServerActiveObject
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static ServerActiveObject* create(u8 type,
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