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Document hpchange callback ordering thing (#3981)
Document hpchange callback ordering thing
Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799.
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aa13baa30a
"Add minetest.register_on_player_hpchange"
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@@ -1870,6 +1870,7 @@ Call these functions only at load time!
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* `modifier`: when true, the function should return the actual hp_change.
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* `modifier`: when true, the function should return the actual hp_change.
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Note: modifiers only get a temporary hp_change that can be modified by later modifiers.
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Note: modifiers only get a temporary hp_change that can be modified by later modifiers.
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modifiers can return true as a second argument to stop the execution of further functions.
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modifiers can return true as a second argument to stop the execution of further functions.
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Non-modifiers receive the final hp change calculated by the modifiers.
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* `minetest.register_on_respawnplayer(func(ObjectRef))`
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* `minetest.register_on_respawnplayer(func(ObjectRef))`
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* Called when player is to be respawned
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* Called when player is to be respawned
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* Called _before_ repositioning of player occurs
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* Called _before_ repositioning of player occurs
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