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Add DISABLE_CLASS_COPY macro (and use it)
Use this macro to disallow copying of an object using the assignment operator or copy constructor. This catches otherwise silent-but-deadly mistakes such as "ServerMap map = env->getMap();" at compile time. If so desired, it is still possible to copy a class, but it now requires an explicit call to memcpy or std::copy.
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@@ -182,6 +182,9 @@ public:
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virtual void makeChunk(BlockMakeData *data) {}
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virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
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private:
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DISABLE_CLASS_COPY(Mapgen);
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};
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struct MapgenFactory {
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