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https://github.com/luanti-org/luanti.git
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Temporary commit; lots of test code and stuff
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10
src/player.h
10
src/player.h
@@ -132,6 +132,10 @@ protected:
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v3f m_position;
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};
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/*
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Player on the server
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*/
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class ServerRemotePlayer : public Player
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{
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public:
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@@ -150,12 +154,16 @@ public:
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virtual void move(f32 dtime, Map &map, f32 pos_max_d)
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{
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}
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private:
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};
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#ifndef SERVER
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/*
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All the other players on the client are these
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*/
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class RemotePlayer : public Player, public scene::ISceneNode
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{
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public:
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