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Add Entity get_texture_mod() to Lua API
Send texture modifier to clients connecting later too
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@@ -122,6 +122,7 @@ public:
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v3f getAcceleration();
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void setTextureMod(const std::string &mod);
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std::string getTextureMod() const;
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void setSprite(v2s16 p, int num_frames, float framelength,
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bool select_horiz_by_yawpitch);
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std::string getName();
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@@ -143,6 +144,7 @@ private:
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v3f m_last_sent_velocity;
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float m_last_sent_position_timer;
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float m_last_sent_move_precision;
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std::string m_current_texture_modifier;
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};
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/*
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