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Add Entity get_texture_mod() to Lua API
Send texture modifier to clients connecting later too
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@@ -900,6 +900,19 @@ int ObjectRef::l_set_texture_mod(lua_State *L)
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return 0;
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}
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// get_texture_mod(self)
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int ObjectRef::l_get_texture_mod(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if (co == NULL) return 0;
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// Do it
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std::string mod = co->getTextureMod();
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lua_pushstring(L, mod.c_str());
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return 1;
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}
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// set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
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// select_horiz_by_yawpitch=false)
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int ObjectRef::l_set_sprite(lua_State *L)
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@@ -164,6 +164,9 @@ private:
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// set_texture_mod(self, mod)
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static int l_set_texture_mod(lua_State *L);
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// l_get_texture_mod(self)
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static int l_get_texture_mod(lua_State *L);
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// set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
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// select_horiz_by_yawpitch=false)
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static int l_set_sprite(lua_State *L);
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