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SAO: re-add old ActiveObjectTypes for a future migration layer
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@@ -86,7 +86,7 @@ public:
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virtual void initialize(const std::string &data){}
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// Create a certain type of ClientActiveObject
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static ClientActiveObject* create(u8 type, IGameDef *gamedef,
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static ClientActiveObject* create(ActiveObjectType type, IGameDef *gamedef,
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ClientEnvironment *env);
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// If returns true, punch will not be sent to the server
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