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Allow modifying movement speed, jump height and gravity per-player via the Lua API.
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@@ -71,6 +71,11 @@ Player::Player(IGameDef *gamedef):
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movement_liquid_fluidity_smooth = 0.5 * BS;
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movement_liquid_sink = 10 * BS;
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movement_gravity = 9.81 * BS;
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// Movement overrides are multipliers and must be 1 by default
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physics_override_speed = 1;
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physics_override_jump = 1;
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physics_override_gravity = 1;
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}
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Player::~Player()
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