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Send long announce as POST, show OS in useragent
Add lag reporting to masterserver (average dtime) StyledWriter -> FastWriter in masterserver announce
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@@ -41,7 +41,7 @@ namespace ServerList
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std::string serializeJson(std::vector<ServerListSpec>);
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#if USE_CURL
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void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(),
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double uptime = 0, u32 game_time = 0,std::string gameid = "",
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double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "",
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std::vector<ModSpec> mods = std::vector<ModSpec>());
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#endif
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} //ServerList namespace
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