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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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@@ -40,6 +40,7 @@ struct ActiveObjectMessage
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#define ACTIVEOBJECT_TYPE_TEST 1
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#define ACTIVEOBJECT_TYPE_ITEM 2
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#define ACTIVEOBJECT_TYPE_RAT 3
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#define ACTIVEOBJECT_TYPE_OERKKI1 4
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/*
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Parent class for ServerActiveObject and ClientActiveObject
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