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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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@@ -38,6 +38,16 @@ collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
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f32 dtime, v3f &pos_f, v3f &speed_f);
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//{return collisionMoveResult();}
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enum CollisionType
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{
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COLLISION_FALL
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};
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struct CollisionInfo
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{
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CollisionType t;
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f32 speed;
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};
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#endif
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