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https://github.com/luanti-org/luanti.git
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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10
src/map.h
10
src/map.h
@@ -287,6 +287,11 @@ public:
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void removeNodeMetadata(v3s16 p);
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void nodeMetadataStep(float dtime,
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core::map<v3s16, MapBlock*> &changed_blocks);
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/*
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Misc.
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*/
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core::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
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/*
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Variables
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@@ -298,16 +303,13 @@ protected:
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core::map<MapEventReceiver*, bool> m_event_receivers;
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// Mutex is important because on client map is accessed asynchronously
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core::map<v2s16, MapSector*> m_sectors;
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JMutex m_sector_mutex;
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//JMutex m_sector_mutex;
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// Be sure to set this to NULL when the cached sector is deleted
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MapSector *m_sector_cache;
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v2s16 m_sector_cache_p;
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//WrapperHeightmap m_hwrapper;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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};
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