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Now SAOs will reflect changes to their temporary inventory object
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
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@@ -58,6 +58,8 @@ public:
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#endif
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// Shall return a text to show in the GUI
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virtual std::string getText() { return ""; }
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// Returns the string used for inventory
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virtual std::string getItemString();
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// Creates an object from the item, to be placed in the world.
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virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
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// Gets amount of items that dropping one SAO will decrement
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