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Zoom adjustDist(): Improve variable name (#7208)
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@@ -165,14 +165,12 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
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s16 adjustDist(s16 dist, float zoom_fov)
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{
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// 1.775 ~= 72 * PI / 180 * 1.4, the default on the client
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static constexpr const float default_fov = 1.775f / 2.0f;
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// heuristic cut-off for zooming
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if (zoom_fov > default_fov)
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// 1.775 ~= 72 * PI / 180 * 1.4, the default FOV on the client.
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// The heuristic threshold for zooming is half of that.
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static constexpr const float threshold_fov = 1.775f / 2.0f;
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if (zoom_fov > threshold_fov)
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return dist;
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// new_dist = dist * ((1 - cos(FOV / 2)) / (1-cos(zoomFOV /2))) ^ (1/3)
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// note: FOV is calculated at compilation time
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return std::round(dist * std::cbrt((1.0f - std::cos(default_fov)) /
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return std::round(dist * std::cbrt((1.0f - std::cos(threshold_fov)) /
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(1.0f - std::cos(zoom_fov / 2.0f))));
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}
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