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Properly remove SAO when worldedges are overtaken (#5889)
* LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytime
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@@ -406,6 +406,20 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_env->getScriptIface()->luaentity_Step(m_id, dtime);
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}
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// Remove LuaEntity beyond terrain edges
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{
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ServerMap *map = dynamic_cast<ServerMap *>(&m_env->getMap());
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assert(map);
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if (!m_pending_deactivation &&
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map->saoPositionOverLimit(m_base_position)) {
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infostream << "Remove SAO " << m_id << "(" << m_init_name
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<< "), outside of limits" << std::endl;
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m_pending_deactivation = true;
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m_removed = true;
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return;
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}
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}
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if(send_recommended == false)
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return;
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