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Properly remove SAO when worldedges are overtaken (#5889)
* LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytime
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@@ -1378,6 +1378,11 @@ s16 ServerMap::getWaterLevel()
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return getMapgenParams()->water_level;
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}
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bool ServerMap::saoPositionOverLimit(const v3f &p)
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{
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return getMapgenParams()->saoPosOverLimit(p);
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}
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bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
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{
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const s16 mapgen_limit_bp = rangelim(
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@@ -1838,9 +1843,6 @@ MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
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return block;
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}
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void ServerMap::prepareBlock(MapBlock *block) {
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}
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// N.B. This requires no synchronization, since data will not be modified unless
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// the VoxelManipulator being updated belongs to the same thread.
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void ServerMap::updateVManip(v3s16 pos)
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