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GameDef compiles

This commit is contained in:
Perttu Ahola
2011-11-14 21:41:30 +02:00
parent abceeee92f
commit c6fd2986d4
49 changed files with 1168 additions and 1045 deletions

View File

@@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class LocalPlayer;
class MapDrawControl;
class ExtrudedSpriteSceneNode;
class ITextureSource;
class IGameDef;
/*
Client camera class, manages the player and camera scene nodes, the viewing distance
@@ -116,7 +116,7 @@ public:
void updateSettings();
// Replace the wielded item mesh
void wield(const InventoryItem* item, ITextureSource *tsrc);
void wield(const InventoryItem* item, IGameDef *gamedef);
// Start digging animation
// Pass 0 for left click, 1 for right click