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GameDef compiles
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@@ -20,10 +20,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "collision.h"
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#include "mapblock.h"
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#include "map.h"
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#include "mapnode_contentfeatures.h"
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#include "nodedef.h"
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#include "gamedef.h"
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collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
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const core::aabbox3d<f32> &box_0,
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collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
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f32 pos_max_d, const core::aabbox3d<f32> &box_0,
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f32 dtime, v3f &pos_f, v3f &speed_f)
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{
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collisionMoveResult result;
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@@ -80,7 +81,7 @@ collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
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try{
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// Object collides into walkable nodes
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MapNode n = map->getNode(v3s16(x,y,z));
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if(content_features(n).walkable == false)
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if(gamedef->getNodeDefManager()->get(n).walkable == false)
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continue;
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}
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catch(InvalidPositionException &e)
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@@ -184,8 +185,8 @@ collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
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return result;
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}
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collisionMoveResult collisionMovePrecise(Map *map, f32 pos_max_d,
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const core::aabbox3d<f32> &box_0,
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collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
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f32 pos_max_d, const core::aabbox3d<f32> &box_0,
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f32 dtime, v3f &pos_f, v3f &speed_f)
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{
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collisionMoveResult final_result;
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@@ -226,8 +227,8 @@ collisionMoveResult collisionMovePrecise(Map *map, f32 pos_max_d,
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dtime_downcount = 0;
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}
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collisionMoveResult result = collisionMoveSimple(map, pos_max_d,
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box_0, dtime_part, pos_f, speed_f);
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collisionMoveResult result = collisionMoveSimple(map, gamedef,
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pos_max_d, box_0, dtime_part, pos_f, speed_f);
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if(result.touching_ground)
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final_result.touching_ground = true;
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