1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-15 09:25:37 +02:00

GameDef compiles

This commit is contained in:
Perttu Ahola
2011-11-14 21:41:30 +02:00
parent abceeee92f
commit c6fd2986d4
49 changed files with 1168 additions and 1045 deletions

View File

@@ -159,8 +159,9 @@ void ItemSAO::step(float dtime, bool send_recommended)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
box, dtime, pos_f, m_speed_f);
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
if(send_recommended == false)
return;
@@ -402,8 +403,9 @@ void RatSAO::step(float dtime, bool send_recommended)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
box, dtime, pos_f, m_speed_f);
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);
@@ -639,8 +641,9 @@ void Oerkki1SAO::step(float dtime, bool send_recommended)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
box, dtime, pos_f, m_speed_f);
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
// Do collision damage
@@ -887,8 +890,9 @@ void FireflySAO::step(float dtime, bool send_recommended)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
box, dtime, pos_f, m_speed_f);
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);