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GameDef compiles
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@@ -590,8 +590,7 @@ public:
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Update the faces of the given block and blocks on the
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leading edge, without threading. Rarely used.
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*/
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void updateMeshes(v3s16 blockpos, u32 daynight_ratio,
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ITextureSource *tsrc);
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void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
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// Update meshes that touch the node
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//void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
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