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Network cleanup (#6302)
* Cleanup network headers * Move peerhandler to a specific header to reduce compilation times * Move socket.cpp/h to network folder * More work * Network code cleanups * Move socket.{cpp,h} to network folder * Move Address object to network/address.{cpp,h} * Move network exceptions to network/networkexceptions.h * Client: use unique_ptr for Connection * Server/ClientIface: use shared_ptr for Connection * Format fixes * Remove socket.cpp socket.h from clang-format whitelist * Also fix NetworkPacket code style & make it under clang-format
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@@ -442,7 +442,6 @@ set(common_SRCS
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serverlist.cpp
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serverobject.cpp
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settings.cpp
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socket.cpp
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sound.cpp
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staticobject.cpp
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subgame.cpp
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