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Add core.spawn_tree_on_vmanip
(#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
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@@ -6588,6 +6588,9 @@ Environment access
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on-the-fly
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* `core.spawn_tree (pos, {treedef})`
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* spawns L-system tree at given `pos` with definition in `treedef` table
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* `core.spawn_tree_on_vmanip(vmanip, pos, treedef)`
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* analogous to `core.spawn_tree`, but spawns a L-system tree onto the specified
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VoxelManip object `vmanip` instead of the map.
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* `core.transforming_liquid_add(pos)`
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* add node to liquid flow update queue
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* `core.get_node_max_level(pos)`
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