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Add core.spawn_tree_on_vmanip (#15415)

This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
This commit is contained in:
cx384
2024-12-08 20:27:22 +01:00
committed by GitHub
parent 8d43ad2522
commit c7fe2ee5c9
9 changed files with 110 additions and 10 deletions

View File

@@ -875,4 +875,15 @@ void make_pine_tree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef,
}
}
std::string error_to_string(error e)
{
switch (e) {
case SUCCESS:
return "success";
case UNBALANCED_BRACKETS:
return "closing ']' has no matching opening bracket";
}
return "unknown error";
}
}; // namespace treegen

View File

@@ -68,4 +68,7 @@ namespace treegen {
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, const TreeDef &def);
// Helper to spawn it directly on map
treegen::error spawn_ltree(ServerMap *map, v3s16 p0, const TreeDef &def);
// Helper to get a string from the error message
std::string error_to_string(error e);
}; // namespace treegen