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Add core.spawn_tree_on_vmanip (#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
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@@ -68,4 +68,7 @@ namespace treegen {
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treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, const TreeDef &def);
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// Helper to spawn it directly on map
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treegen::error spawn_ltree(ServerMap *map, v3s16 p0, const TreeDef &def);
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// Helper to get a string from the error message
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std::string error_to_string(error e);
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}; // namespace treegen
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