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Add core.spawn_tree_on_vmanip
(#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
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@@ -1307,11 +1307,7 @@ int ModApiEnv::l_spawn_tree(lua_State *L)
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ServerMap *map = &env->getServerMap();
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treegen::error e;
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if ((e = treegen::spawn_ltree (map, p0, tree_def)) != treegen::SUCCESS) {
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if (e == treegen::UNBALANCED_BRACKETS) {
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luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
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} else {
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luaL_error(L, "spawn_tree(): unknown error");
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}
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throw LuaError("spawn_tree(): " + treegen::error_to_string(e));
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}
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lua_pushboolean(L, true);
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@@ -1614,11 +1610,7 @@ int ModApiEnvVM::l_spawn_tree(lua_State *L)
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treegen::error e;
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if ((e = treegen::make_ltree(*vm, p0, tree_def)) != treegen::SUCCESS) {
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if (e == treegen::UNBALANCED_BRACKETS) {
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throw LuaError("spawn_tree(): closing ']' has no matching opening bracket");
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} else {
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throw LuaError("spawn_tree(): unknown error");
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}
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throw LuaError("spawn_tree(): " + treegen::error_to_string(e));
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}
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lua_pushboolean(L, true);
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