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Allow shaders with disabled post processing pipeline (#14338)
- Allow disabling of the post processing pipeline while leaving shaders enabled - Also disable post processing on Android by default
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@@ -103,7 +103,7 @@ void UpscaleStep::run(PipelineContext &context)
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std::unique_ptr<RenderStep> create3DStage(Client *client, v2f scale)
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{
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RenderStep *step = new Draw3D();
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if (g_settings->getBool("enable_shaders")) {
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if (g_settings->getBool("enable_shaders") && g_settings->getBool("enable_post_processing")) {
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RenderPipeline *pipeline = new RenderPipeline();
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pipeline->addStep(pipeline->own(std::unique_ptr<RenderStep>(step)));
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@@ -128,7 +128,7 @@ RenderStep* addUpscaling(RenderPipeline *pipeline, RenderStep *previousStep, v2f
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return previousStep;
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// When shaders are enabled, post-processing pipeline takes care of rescaling
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if (g_settings->getBool("enable_shaders"))
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if (g_settings->getBool("enable_shaders") && g_settings->getBool("enable_post_processing"))
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return previousStep;
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@@ -249,6 +249,7 @@ void set_default_settings()
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settings->setDefault("minimap_double_scan_height", "true");
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// Effects
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settings->setDefault("enable_post_processing", "true");
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settings->setDefault("directional_colored_fog", "true");
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settings->setDefault("inventory_items_animations", "false");
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settings->setDefault("mip_map", "false");
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@@ -502,6 +503,7 @@ void set_default_settings()
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settings->setDefault("active_block_range", "2");
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settings->setDefault("viewing_range", "50");
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settings->setDefault("leaves_style", "simple");
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settings->setDefault("enable_post_processing", "false");
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settings->setDefault("debanding", "false");
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settings->setDefault("curl_verify_cert", "false");
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