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Some kind of middleway values for player acceleration for now
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@@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
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"list[current_player;craftpreview;7,1;1,1;]";
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// Initialize movement settings at default values, so movement can work if the server fails to send them
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movement_acceleration_default = 4 * BS;
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movement_acceleration_air = 4 * BS;
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movement_acceleration_fast = 4 * BS;
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movement_acceleration_default = 3 * BS;
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movement_acceleration_air = 2 * BS;
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movement_acceleration_fast = 10 * BS;
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movement_speed_walk = 4 * BS;
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movement_speed_crouch = 1.35 * BS;
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movement_speed_fast = 20 * BS;
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