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https://github.com/luanti-org/luanti.git
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Initial directory structure rework
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24
src/server.h
24
src/server.h
@@ -392,6 +392,7 @@ public:
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*/
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Server(
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std::string gamename,
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std::string mapsavedir,
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std::string configpath
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);
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@@ -526,7 +527,7 @@ public:
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const ModSpec* getModSpec(const std::string &modname);
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std::string getWorldPath(){ return m_mapsavedir; }
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std::string getWorldPath(){ return m_path_world; }
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private:
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@@ -631,6 +632,21 @@ private:
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Variables
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*/
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// Game name
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std::string m_gamename;
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// World directory
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std::string m_path_world;
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// Path to user's configuration file ("" = no configuration file)
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std::string m_path_config;
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// Equivalent of /usr/share/minetest/server
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std::string m_path_share;
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// Equivalent of /usr/share/minetest/server/games/gamename
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std::string m_path_game;
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// Equivalent of /usr/share/minetest/server/addons/gamename
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// and ~/.minetest/server/addons/gamename
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std::set<std::string> m_path_addons;
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// Some timers
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float m_liquid_transform_timer;
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float m_print_info_timer;
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@@ -724,12 +740,6 @@ private:
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/*
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Random stuff
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*/
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// Map directory
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std::string m_mapsavedir;
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// Configuration path ("" = no configuration file)
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std::string m_configpath;
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// Mod parent directory paths
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core::list<std::string> m_modspaths;
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