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A third try on terrain generation. No trees yet.
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@@ -510,6 +510,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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assert(player != NULL);
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player->setPosition(playerpos_f);
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}
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// Get map seed
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m_map_seed = readU64(&data[2+1+6]);
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dstream<<"Client: received map seed: "<<m_map_seed<<std::endl;
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// Reply to server
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u32 replysize = 2;
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