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A third try on terrain generation. No trees yet.
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@@ -34,6 +34,7 @@ enum ToClientCommand
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[0] u16 TOSERVER_INIT
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[2] u8 deployed version
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[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
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[4] u64 map seed (new as of 2011-02-27)
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*/
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TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
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