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A third try on terrain generation. No trees yet.
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11
src/map.h
11
src/map.h
@@ -40,6 +40,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "voxel.h"
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#include "mapchunk.h"
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/*
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Some exposed functions
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*/
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double base_rock_level_2d(u64 seed, v2f p);
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/*
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*/
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#define MAPTYPE_BASE 0
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#define MAPTYPE_SERVER 1
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#define MAPTYPE_CLIENT 2
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@@ -531,6 +540,8 @@ public:
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bool isSavingEnabled(){ return m_map_saving_enabled; }
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u64 getSeed(){ return m_seed; }
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private:
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// Seed used for all kinds of randomness
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u64 m_seed;
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