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A third try on terrain generation. No trees yet.
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@@ -486,7 +486,7 @@ void TextureSource::buildMainAtlas()
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sourcelist.push_back("sand.png^mineral_iron.png");
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// Padding to disallow texture bleeding
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s32 padding = 8;
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s32 padding = 16;
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/*
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First pass: generate almost everything
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