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Change some profiler values to microseconds
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@@ -234,7 +234,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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Map *map = &env->getMap();
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ServerEnvironment *s_env = dynamic_cast<ServerEnvironment*>(env);
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ScopeProfiler sp(g_profiler, PROFILER_NAME("collisionMoveSimple()"), SPT_AVG);
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ScopeProfiler sp(g_profiler, PROFILER_NAME("collisionMoveSimple()"), SPT_AVG, PRECISION_MICRO);
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collisionMoveResult result;
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@@ -273,7 +273,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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std::vector<NearbyCollisionInfo> cinfo;
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{
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//TimeTaker tt2("collisionMoveSimple collect boxes");
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ScopeProfiler sp2(g_profiler, PROFILER_NAME("collision collect boxes"), SPT_AVG);
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ScopeProfiler sp2(g_profiler, PROFILER_NAME("collision collect boxes"), SPT_AVG, PRECISION_MICRO);
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v3f minpos_f(
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MYMIN(pos_f->X, newpos_f.X),
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