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Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
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@@ -62,14 +62,6 @@ public:
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bool swimming_vertical = false;
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bool swimming_pitch = false;
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float physics_override_speed = 1.0f;
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float physics_override_jump = 1.0f;
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float physics_override_gravity = 1.0f;
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bool physics_override_sneak = true;
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bool physics_override_sneak_glitch = false;
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// Temporary option for old move code
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bool physics_override_new_move = true;
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void move(f32 dtime, Environment *env, f32 pos_max_d);
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void move(f32 dtime, Environment *env, f32 pos_max_d,
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std::vector<CollisionInfo> *collision_info);
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