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Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
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@@ -875,7 +875,7 @@ void ParticleManager::addNodeParticle(IGameDef *gamedef,
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);
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p.acc = v3f(
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0.0f,
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-player->movement_gravity * player->physics_override_gravity / BS,
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-player->movement_gravity * player->physics_override.gravity / BS,
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0.0f
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);
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p.pos = v3f(
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