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Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client) * Avoid changing a global value to solve a local problem
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@@ -42,7 +42,7 @@ static void applyFacesShading(video::SColor& color, float factor)
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MeshMakeData
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*/
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MeshMakeData::MeshMakeData(IGameDef *gamedef):
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MeshMakeData::MeshMakeData(IGameDef *gamedef, bool use_shaders):
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m_vmanip(),
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m_blockpos(-1337,-1337,-1337),
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m_crack_pos_relative(-1337, -1337, -1337),
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@@ -50,7 +50,8 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef):
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m_smooth_lighting(false),
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m_show_hud(false),
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m_highlight_mesh_color(255, 255, 255, 255),
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m_gamedef(gamedef)
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m_gamedef(gamedef),
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m_use_shaders(use_shaders)
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{}
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void MeshMakeData::fill(MapBlock *block)
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@@ -1028,7 +1029,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_last_daynight_ratio((u32) -1),
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m_daynight_diffs()
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{
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m_enable_shaders = g_settings->getBool("enable_shaders");
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m_enable_shaders = data->m_use_shaders;
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m_enable_highlighting = g_settings->getBool("enable_node_highlighting");
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// 4-21ms for MAP_BLOCKSIZE=16 (NOTE: probably outdated)
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