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Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348)
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@@ -59,10 +59,8 @@ public:
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static const VideoDriverInfo &getVideoDriverInfo(irr::video::E_DRIVER_TYPE type);
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static float getDisplayDensity();
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bool setupTopLevelWindow(const std::string &name);
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void setupTopLevelXorgWindow(const std::string &name);
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bool setupTopLevelWindow();
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bool setWindowIcon();
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bool setXorgWindowIconFromPath(const std::string &icon_file);
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static bool print_video_modes();
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void cleanupMeshCache();
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