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Add core.compare_block_status function (#11247)
Makes it possible to check the status of the mapblock in a future-extensible way.
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@@ -1542,6 +1542,21 @@ void ServerEnvironment::step(float dtime)
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m_server->sendDetachedInventories(PEER_ID_INEXISTENT, true);
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}
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ServerEnvironment::BlockStatus ServerEnvironment::getBlockStatus(v3s16 blockpos)
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{
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if (m_active_blocks.contains(blockpos))
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return BS_ACTIVE;
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const MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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if (block && !block->isDummy())
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return BS_LOADED;
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if (m_map->isBlockInQueue(blockpos))
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return BS_EMERGING;
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return BS_UNKNOWN;
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}
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u32 ServerEnvironment::addParticleSpawner(float exptime)
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{
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// Timers with lifetime 0 do not expire
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